tag:blogger.com,1999:blog-68540244757501093452024-03-13T00:10:11.304+01:00Other Selvesjose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-6854024475750109345.post-71117969539080365152021-06-11T13:34:00.000+02:002021-06-11T13:34:03.219+02:00The Phlogiston Books Volume III: The Carnaval of Earthly Delights... now at your local grocer's!<p style="text-align: justify;">The <b>Rural Fantasy</b> is celebrating! <b>The Phlogiston Books</b> line is back, now with its third volume, <b>The Carnival of Earthly Delights</b>!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2zJ1BPwbdT8b7lzyQs9nyiVU3wl5NhlKt-7dM7W239SPzdgYFVR8i5H4mFnvjhySZcbO-k1ni1LmqI9iODeNydBGoQu3vRtcTZ9S5YOg8DnrUQZJeUR5JXsiezmY26OxQSwjwcmJklu8/s2048/Portada_TPBv3_ENG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1558" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2zJ1BPwbdT8b7lzyQs9nyiVU3wl5NhlKt-7dM7W239SPzdgYFVR8i5H4mFnvjhySZcbO-k1ni1LmqI9iODeNydBGoQu3vRtcTZ9S5YOg8DnrUQZJeUR5JXsiezmY26OxQSwjwcmJklu8/w486-h640/Portada_TPBv3_ENG.jpg" width="486" /></a></div><div style="text-align: center;"><i><b>Come and delight! Zero-level PCs enter for free!</b></i></div><div style="text-align: center;"><i><br /></i></div><div style="text-align: justify;">The people of <b>Upper Coldcutters</b> have been giving in to the blackmail of a group of bandits for some time now. Every year, the village's men take a load of cold cuts and preserved meats to a meeting point to exchange them for the bandits' "protection"; from a pig slaughter to the next one, a whole year. But this time, after going to the designated place with their invaluable cargo, the men didn’t get back home. Have they been the target of the bandits' capricious rage? Have they stumbled upon one of the many hazards that dot the Moiran fields? It is, then, up to the village's women to delve into this mystery and save their people from a bleak future.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3txD872c8NRd4IT51QrSCkPRILSFrqZ863hT5jDnDhajDQ236-r4Adopc3o3HbcwjlfgbTRKSP8lf61Yh2gaIQmCsC71Ngr57DITZx0OtZyvOBFUP-wzFbWrGWDQDb_XZrw4JMTE6crY/s2048/08-+La+Gran+Guarra.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1494" data-original-width="2048" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3txD872c8NRd4IT51QrSCkPRILSFrqZ863hT5jDnDhajDQ236-r4Adopc3o3HbcwjlfgbTRKSP8lf61Yh2gaIQmCsC71Ngr57DITZx0OtZyvOBFUP-wzFbWrGWDQDb_XZrw4JMTE6crY/w640-h466/08-+La+Gran+Guarra.jpg" width="640" /></a></div><div style="text-align: center;"><b><i>The Great Swine, godly protector of both Upper and Lower Coldcutters</i></b></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><div style="text-align: justify;">This <b>0-level adventure/sandbox/campaign</b> kickstarter for female player characters contains no more and no less than…</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">- The <b>barony of Moirás</b>, a <b>Rural Fantasy</b> region adjacent to settlements as iconic as Humiliatown, Burgstard, or Shadypass, detailed in its countryside splendor.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">- Dozens of characters and creatures (well, maybe not so many) that will ring the fantasy players’ bell, so they’ll give them a good and nasty surprise.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">- Dozens (this time for sure) of adventure seeds and possible follow-ups to turn this module into the starting point for a rustic, bucolic, and very Chaotic campaign.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">- And as a commercial initiative of suspicious moral quality and efficiency, it includes mechanics, magic objects, and characters from previous The Phlogiston Books volumes and adventures, as an excuse to show a coherent milieu.</div></div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVhyphenhyphenZbPglEATUP9VGSqHmqZK6DQ76B0IinXI3uCz2V-AvyW-IQmxjmRRm_mIyhibOWwTD2N4vcux8_hwl4Bn5Bi8JORmZHLkJRUlYy1fNhyPhf8-uam7vCuhS7evKRMSvw15IEiRjS5p8/s2048/06-+Ta%25CC%2581lpido.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1716" data-original-width="2048" height="536" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVhyphenhyphenZbPglEATUP9VGSqHmqZK6DQ76B0IinXI3uCz2V-AvyW-IQmxjmRRm_mIyhibOWwTD2N4vcux8_hwl4Bn5Bi8JORmZHLkJRUlYy1fNhyPhf8-uam7vCuhS7evKRMSvw15IEiRjS5p8/w640-h536/06-+Ta%25CC%2581lpido.jpg" width="640" /></a></div><div style="text-align: center;"><i><b>The throwing stone, the ultimate rural weapon</b></i></div><p style="text-align: justify;">You can find it on <a href="https://www.drivethrurpg.com/product/343295/The-Phlogiston-Books-Vol-III-The-Carnival-of-Earthly-Delights--English?term=carnival+of+earthly+delights" target="_blank">DriveThruRPG</a> for only 5€! Imagine what you could buy with that amount in the countryside! 100 hens! A pumpkin patch of an acre!</p>jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com2tag:blogger.com,1999:blog-6854024475750109345.post-62243777106361113572018-07-09T10:00:00.000+02:002018-07-09T10:00:01.729+02:00If thou gaze long into the Phlogiston...<i>...the Phlogiston will also gaze into thee.</i><br />
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We have been lost again in the Phlogiston, wandering its insubstantial avenues, contemplating its insane landscapes, listening to its cacophonous sounds. We lost hope of finding our way back to the material plane.<br />
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But we're back!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT2wqP2M8lS3FOjcAoh_RfppAQIc3UTPIN3kIsHISQNtOoFwuNC86aGKAsog89RhyphenhyphenPPFHwGrpFvdQ6IAcVGRlo6metf5RSz-OgHw-WyOyH2uFZB18wM5IbsBzxlQ2bFj96cFnhytVH1g0/s1600/TPBIIe1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1100" data-original-width="850" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT2wqP2M8lS3FOjcAoh_RfppAQIc3UTPIN3kIsHISQNtOoFwuNC86aGKAsog89RhyphenhyphenPPFHwGrpFvdQ6IAcVGRlo6metf5RSz-OgHw-WyOyH2uFZB18wM5IbsBzxlQ2bFj96cFnhytVH1g0/s640/TPBIIe1.jpg" width="494" /></a></div>
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<i>As cold as stone we were...</i></div>
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And this time the journey through the Phlogiston has borne fruit: we have met more travellers, who have agreed to collaborate on this second volume. <a href="http://ravencrowking.blogspot.com/" target="_blank"><b>Daniel J. Bishop</b></a> <i>aka </i>ravencrowking, an illustrious role-playing writer, has corrected the English version; <a href="http://lonelygm.blogspot.com/" target="_blank"><b>José Luiz Cardoso</b></a> has contributed an amazing article to "humanize" the demihuman classess; and <b><a href="https://charneco.artstation.com/" target="_blank">Cristina Charneco</a></b> joins Valen as an illustrator, with some incredible drawings for two of the articles.<br />
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<b><i>The Stone Heir</i></b> is the main course of this volume. In this level 1 adventure, the characters will receive an unusual commission: to recover the petrified body of the heir to the Marquisate of Malparida, Martial the Bold, famous for his love of hunting, which he took too far when trying to hunt a basilisk. As in all the great adventures of Gabriel García-Soto alias Velasco, nothing is what it seems....<br />
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But there's more, much more! The central theme of this volume is a mystery that held us in its grip: what happens between the end of a funnel and the first Level 1 adventure? <b>How do a lot of pathetic peasants turn into a lot of unscrupulous mercenaries, bag cutters, holy men and sorcerers?</b></div>
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<i>Level up!</i></div>
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And to explore it, it includes another adventure of the talented Gabriel, <b><i>Pigs from the Pit</i></b>, during which the brand new level 1 adventurers will test their new powers and abilities for the most powerful reason: to defend their hard-won treasures.</div>
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And that's it? Not at all! To develop and deepen the proposed theme, we have seasoned this mega volume with four articles:</div>
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<b>- Girl, you'll be woman soon.</b> You want to further personalize your character and explore the process that has led him to become a competent adventurer, why does a halfling leave a warm home and when does a gongfarmer learn to unleash the deadly energies of magic? Here you will find answers to these and other fundamental questions.</div>
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<b>- Adventuring ties.</b> Okay, barely surviving the funnel creates tight bonds, but there comes a time when the adventurous group needs replacements, and the "I was just passing through" is no longer acceptable. Find here a thousand and one (well, there are fewer) organizations of adventurers and the reason they have to stay together.</div>
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<b>- Starter equipment for level 0.</b> Wait, don't go into the dungeon yet! With these optional rules you can trade in that wheel of cheese for something really useful to survive the massacre. And nothing prevents you from using them to more accurately reflect a pseudo-medieval economy, either.</div>
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<b>- Sword and Sorcery classes for DCC.</b> Finally, more options for your new characters: Do you think, like many of us, that semihuman classes don't fit into a Sword and Wizardry campaign, but do you miss the skills they bring? +Tzi José Luiz from the Tower of the lonely GM blog to the rescue! In this article he masterfully adapts these classes, creating from them three new ones very influenced by the seminal works of the genre.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgTyXqI5mBFEzVFIW_J0rB10Y4VCgEvjp_450cRGZyz0O101SG-_Z8sIvi1XiIlZbY0EkEo0k-dOr37tneMFE5MqfyoRptHcEExfkhvPCcLWRF6ftky5v1LmblnR057MXbiLaLktXMur8/s1600/tpbii3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="353" data-original-width="660" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgTyXqI5mBFEzVFIW_J0rB10Y4VCgEvjp_450cRGZyz0O101SG-_Z8sIvi1XiIlZbY0EkEo0k-dOr37tneMFE5MqfyoRptHcEExfkhvPCcLWRF6ftky5v1LmblnR057MXbiLaLktXMur8/s640/tpbii3.jpg" width="640" /></a></div>
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<i>Can you possibly find the three editors amongst the rabble?</i></div>
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We know, you want it now, don't you? It's your lucky day (or week)! The second volume of The Phlogiston Books, which also premieres a new format (American Letter, 56 pages), <b>will be available this Friday the 13th, on </b><b>DriveThruRPG, both </b><b>in PDF (Phlogiston Document Format) and POD.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-43sRurZItaMMA253a1mJvUf3mGsKWDrERzbCXARekjcMCddtws72viuaRVSF5-aCgN36nTyevDuel_VLqxaWC3ik6eGp05v9E41q0juaiv0yzNhXrC-FBDt5RTy1om4nopFgjydeuSw/s1600/tpbii2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="369" data-original-width="668" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-43sRurZItaMMA253a1mJvUf3mGsKWDrERzbCXARekjcMCddtws72viuaRVSF5-aCgN36nTyevDuel_VLqxaWC3ik6eGp05v9E41q0juaiv0yzNhXrC-FBDt5RTy1om4nopFgjydeuSw/s400/tpbii2.jpg" width="400" /></a></div>
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<i>Unintentional homage amidst the pages of TPBII to Friday the 13th. Wait, or was it The Evil Dead....?</i></div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-67720928651981183882016-09-20T18:44:00.001+02:002016-09-20T18:44:22.975+02:00The Phlogiston Books, Volume I<div style="text-align: justify;">
No, we haven't been floating in the Phlogiston, we've become Other Selves.</div>
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<i>The Phlogiston Books, Volume I </i>(TPBI), or as its subtitle says, <i>A compilation of arcane material for the DCC RPG</i>, <a href="http://english.other-selves.com/2015/09/coming-up-next-phlogiston-books-volume-i.html" target="_blank">was nearly ready some months ago</a>, but we delayed its publication when we started the highly succesful <a href="http://www.verkami.com/projects/15384-clasicos-del-mazmorreo" target="_blank">fundraiser for the Spanish edition</a> of DCC RPG. Now, we can proudly announce that TPBI is ready and will be available on October 1st!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVoqWRkxqIjt9IBnSRRGCbkDLC1Z8aX7jqYf3chAqpgttHJEEFWKSwvsqJt-y0mLaWJNsikrB2XNOiNJG5yjB9on7h9ahAnRHlE_MVSg5ShDc0aSe9_QlVJ2IPvPLpzVysk63YjcXsdc/s1600/TPBI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVoqWRkxqIjt9IBnSRRGCbkDLC1Z8aX7jqYf3chAqpgttHJEEFWKSwvsqJt-y0mLaWJNsikrB2XNOiNJG5yjB9on7h9ahAnRHlE_MVSg5ShDc0aSe9_QlVJ2IPvPLpzVysk63YjcXsdc/s320/TPBI.jpg" width="224" /></a></div>
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<i>Never underestimate a cow</i></div>
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So, what the heck is TPBI? This first issue of <i>The Phlogiston Books</i> is an anthology of game aids, house rules, and adventures for the DCC RPG, gleaned form the various planes of the multiverse.</div>
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Some of the articles in this volume deal with one of the most dangerous environments that a party of daring adventurers can face: the countryside. We thus vindicate this setting, its dwellers, and its huge potential in a new and exciting genre that we've dubbed as "Rural fantasy".</div>
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<span style="text-align: justify;"><i>The Gallows Tree, a new patron</i></span></div>
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<span lang="EN-US">In its esoteric pages you'll find...</span></div>
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<span lang="EN-US"><br /></span></div>
<ul>
<li>a new patron, <i>The Gallows Tree</i>, to whom the wizards and elves of humble origins can sell their souls in exchange of scraps of power</li>
<li>how to bring superstition to your game table... and make it work</li>
<li>rules to create animals like wolves, tigers, bears and even more bloodthirsty and raging beasts like goats or geese</li>
<li>a table of disturbing rural encounters</li>
<li>a 0-level adventure set in the most noble hamlet of Humiliatown: <i>Beaten copper</i></li>
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So sharpen your sword and memorize your spells, 'cause otherwise you could end up dead, or even worse: hanging from the Gallows Tree.</div>
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<i style="font-size: 12pt;">A new "house rule": superstition</i></div>
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<span style="font-size: 12pt;">But that's not it! The second printing of <i>The Vertical Halls</i>, the first product from the twisted minds of Phlogiston Books, <a href="http://www.drivethrurpg.com/product/148920/The-Vertical-Halls" target="_blank">is again available in DrivethruRPG</a>! It's almost identical to the first printing, we've just fixed some typos. Look at the printing proofs in all their glory!</span></div>
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<span style="font-size: 12pt;"><i>Spanish and English editions, side by side</i></span></div>
</span>jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-40094993069383199472015-10-08T10:02:00.001+02:002015-12-16T19:11:50.635+01:00Isbin Arcane Classification: The headless horseman<div style="text-align: justify;">
One the most interesting features of the DCC RPG license is that it's allowed the creation of many different settings and products that, in some cases (like the one this entry is about), wander off far from the original concept, the sword&sorcery theme. I've seen so far, perusing through the huge pile, a space milieu, a post-apocalyptic one, a gothic ambience...</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/10/headless.jpg" style="margin-left: 1em; margin-right: 1em;"><img alt="Headless" class="alignleft size-medium wp-image-494" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/10/headless.jpg?w=231" width="231" /></a></div>
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(As usual... BEWARE, SPOILERS!)</div>
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<i>The headless horseman</i> is an adventure edited by <i>Mount Parnassus Games</i>, one of the last ones to join the 3rd party wild bunch. Oliver Korpilla, who I suspect is the man behind the publishing house, is the author; several artists contributed with illustrations. According to the credits page, this module also makes use of the Effect Engine system, borrowed from <i>Mindjammer press</i>, but I'm not sure where; it's true that the monsters and encounters are described following a curious and clear structure, maybe that's the aforementioned system. My masters don't own any book by that publisher, I'm afraid.</div>
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As the title insinuates, the adventurers will face the legendary headless horseman while they're passing through a small village. The first part of the adventure is a murder mystery, plus an abduction case. The hook, then, will probably be either "please find my daughter" or "hunt the abomination that killed my son" in exchange for some gold (I can't understand that human love for gold... give me written paper any day of the week).</div>
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The second part is a "seek and destroy" mission, with a final twist. The forest where this part takes place is outlined through a series of resources (encounters, places, monsters) rather than with a map, called a "living map". It's a clever way of showing a changing and mysterious environment.</div>
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The whole adventure is outlined in a very concise and structured way, with shadowed text boxes that remark the essential clues or NPCs. That's great; modules are usually a mess, full of information but badly distributed. It's also greatly written and narrated.</div>
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Both the theme and atmosphere makes this adventure a perfect match for <i>Transylvanian adventures, </i>the gothic setting for DCC RPG, and also for the incoming Halloween celebration (it can maybe be squeezed in a one-session game). The headless horseman is a powerful icon, and there's actually a great picture of it in the book.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-pirate.jpg"><img alt="Conan pirate" class="alignleft wp-image-434" height="75" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-pirate.jpg?w=93" width="49" /></a></div>
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This is a <b>Pirate Conan (3 out of 4)</b> module. Don't get me wrong, it's a very good adventure, but I'm a being of sword&sorcery.</div>
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You can find it <a href="http://www.drivethrurpg.com/product/132050/The-Headless-Horseman?manufacturers_id=7061" target="_blank">here</a>.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-78759084931542824272015-09-30T12:36:00.000+02:002015-12-16T19:09:42.541+01:00Isbin Arcane Classification: Crawl! No. 1<div style="text-align: justify;">
I found this publication at the bottom of the DCC 3rd party products pile, so I suspect that it was one of the first things that got the thumbs up from the Dark Master to be published under the "Compatible with DCC RPG" seal of approval.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/crawl01-mock.png" style="margin-left: 1em; margin-right: 1em;"><img alt="crawl01.mock" class="alignleft wp-image-473 size-medium" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/09/crawl01-mock.png?w=199" width="199" /></a></div>
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When I was but a speck of dust in my home plane, 'zines were everywhere (the Phlogiston was not used then, kids <i>[it means the Internet]</i>), written by nearly everyone, typed and stapled manually, and then sent by mail or sold in comic-book shops or in even stranger places. So it's a comeback, then; even though you can get it from the <a href="http://crawlfanzine.blogspot.com.es/" target="_blank">Crawl! web page</a> in physical form, it's also available as a magical simulacrum (a pdf).</div>
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The Reverend Dak and some of his home campaign players are the authors of both the written content and the art. He's got a small publishing house, <a href="http://www.straycouches.com/documents/" target="_blank">Stray Couches Press</a>. It's also worth of note that he accepts submissions for this fanzine, which nonetheless remain property of their creators. Reverend Dak, as you probably know, is nowadays helping Goodman Games with his editing skills.</div>
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I love it when humans are sincere; Dak states that this is "a fanzine published by fans for fans". It's a compilation of house rules, no more, and no less. And it's a very complete issue, I can tell you that; rules for a cleric- and thief-less campaign; a new patron (alas, the patron spells and spellburn are not on this issue); alternate rules for the common but sad time when a character arrives at death's gates; a quick guide to convert OSR spells to DCC; and a variant to the skill check system.</div>
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Crawl! No.1 brings DCC even closer to the source material by removing the cleric and proposing alternatives for handling the healing needs of a party; it also offers the possibility of ditching the thief, since adventures are generally known for their thieving capabilities. Needless to say, the demi-humans would also go over the board.</div>
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Van der Danderclanden, the new patron, stems from a great and amusing idea: your future self, a wizard of great power, travels back from the future to ensure that you follow the right path. I'd say that some of the invoke results seem a bit powerful, alongside with some of the taints.</div>
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Illos are quite good, even more considering that this an amateurish product. And my good masters own the black cover version, which resembles a small companion to the black DCC RPG manual. I'll put it next to it on the shelf.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg"><img alt="Conan king" class="alignleft wp-image-433" height="48" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg?w=150" width="65" /></a></div>
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For all these reasons, I find this to be a <b>King Conan (4 out of 4 )</b> issue. Leiber would proud of it.</div>
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You can find it <a href="http://www.drivethrurpg.com/product/110928/Crawl-fanzine-no1" target="_blank">here</a>.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com2tag:blogger.com,1999:blog-6854024475750109345.post-77804284400628902742015-09-23T21:36:00.000+02:002015-12-16T19:08:20.303+01:00Isbin Arcane Classification: Through the cotillion of hours<i></i><br />
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<i><a href="http://purpleduckgames.blogspot.com.es/" target="_blank">Purple Duck</a></i> was one of the first publishers to take advantage of <i>Goodman Games</i>' license, and to date, <a href="http://ravencrowking.blogspot.ca/" target="_blank">Daniel Bishop</a> is probably the most fecund 3rd-party writer for DCC, and one of the best. I thought you should know that, 'cause I'll be sorting all of his work, and I don't like to repeat myself, it robs me time from reading.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/al3.jpg" style="margin-left: 1em; margin-right: 1em;"><img alt="AL3" class="alignleft size-medium wp-image-453" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/09/al3.jpg?w=242" width="242" /></a></div>
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The booksellers asked me to tell you, dear reader, that this is plagued with SPOILERS.</div>
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This adventure, or "Adventure locale" as <i>Purple duck</i> calls them, takes place in the dream lands. It is called a "locale" because it's circumscribed to a place, the palace of <i>Somnos</i>, the dreaming god. And the hook is as easy as it's effective: the PCs are dreaming, and they all are invited to join <i>Somnos'</i> ball. If they get to him, they know that he'll be able to grant them a wish.</div>
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As you may imagine, things can be a little different in the dream lands. To start with, <i>Somnos'</i> mansion is full of dream analogues of the PCs, and depending on the mask they wear, their attitude and effects on the PCs can be completely different. This is both entertaining and evocative. There are some rules there concerning what happens to the analogues when PCs move around that seemed a bit confusing, but it's a small thing.</div>
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To follow with, the PCs won't get much time to visit the palace; there's a "time limit" that hinges on the way the PCs move around the mansion. The "physical" representation of this is the sound of a chime; when it happens 12 times, the PCs awake and the visit is over... for the time being. Yes, this is a recurrent dream, and it can be completed or attempted another time at a later occasion. Nice mechanic, easy and convenient.</div>
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Inside the mansion, they'll find a series of rooms full of oddities that manage to evoke a dreaming imagery, I can assure you that. Here Bishop makes good use of Lovecraft's legacy, in particular from his dreamlands stories, with some "easter eggs" concerning characters and details from said stories. The rooms pose puzzles or hide traps, and are basically in the PCs' way to get to the place where <i>Somnos</i> lies. And careful what you wish, it may become true... or make <i>Somnos</i> blast you out of existence.</div>
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And yes, <i>Somnos</i> can become a PC patron. And seeing how you humans love sleeping, I'm sure that he's a very popular patron indeed...</div>
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Illos (cover and interior) are by <a href="https://plus.google.com/110145723586708257256/about" target="_blank">Scott Ackerman</a>. His style is very personal, and I really think that it fits perfectly the mood. Ackerman's work is distorted, wavy, with clean black lines.</div>
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Dreams and dream-quests are a common theme in fantasy literature, but I don't think they're used well enough. This adventure manages to do that.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg"><img alt="Conan king" class="alignleft wp-image-433" height="49" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg?w=150" width="65" /></a></div>
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This a <b>King Conan (4 out of 4 )</b> adventure. The <b>Appendix-o'-meter</b> almost exploded.</div>
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You can find it <a href="http://www.drivethrurpg.com/product/105707/AL3-Through-the-Cotillion-of-Hours-DCC?term=cotillion" target="_blank">here</a>.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-76057716313154103312015-09-18T16:25:00.001+02:002015-12-16T19:34:29.823+01:00Isbin Arcane Classification<div style="text-align: justify;">
The clutter here, at Phlogiston Books, is reaching epic proportions, so now that the Geometrist is gone, we've decided to summon and bind a professional bookseller/librarian to organize our collection: Isbin.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/isbin.jpg"><img alt="Our brand new librarian" class="size-full wp-image-437" height="230" src="https://phlogistonbooks.files.wordpress.com/2015/09/isbin.jpg" width="138" /></a> </div>
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Our brand new librarian</div>
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Isbin is a cross of Don Quixote and the Ank-Morpork librarian, with a streak of Igor. It loves books and continuously craves to read more, so we'll pay it exactly with that: all the DCC RPG products to date; yes, we have them all (how could we be the proud booksellers we are, otherwise?).</div>
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After knowing that some people organize their libraries and book collections according to this or that standard, Isbin's come up with a classification of its own: the Isbin Arcane Classification, or IAC for short. In the following weeks (...or months), it'll be classifying all the books, following these guidelines:</div>
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<span style="text-align: justify;">But... Isbin's a creature from an elemental plane, born of raw energy, primordial and wild (but very well-behaved). It needs to "vent that steam", giving its opinion about what it's reading. Since it's an admirer of (surprise!) the Appendix N, it'll "grade" the works according to its </span><strong style="text-align: justify;">Appendix-o'-meter </strong><span style="text-align: justify;">(from less to more awesomeness):</span><br />
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-thief.jpg"><img alt="Conan thief" class="wp-image-436 aligncenter" height="55" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-thief.jpg?w=102" width="40" /></a></div>
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Conan when he was a thief. Grade 1.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-mercenary.jpg"><img alt="Conan mercenary" class="wp-image-435 aligncenter" height="51" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-mercenary.jpg?w=150" width="55" /></a></div>
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Conan as a mercenary. Grade 2.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-pirate.jpg"><img alt="Conan pirate" class="wp-image-434 aligncenter" height="79" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-pirate.jpg?w=93" width="52" /></a></div>
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Conan during his time as a pirate. Grade 3.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg"><img alt="Conan king" class="wp-image-433 aligncenter" height="54" src="https://phlogistonbooks.files.wordpress.com/2015/09/conan-king.jpg?w=150" width="71" /></a></div>
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King Conan. Grade 4.</div>
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And, of course, a short treatise outlining the book's contents as well as its main appeals (or lack of them... which we find hard to happen, both the official and the 3rd party products are great).</div>
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Along with this, all of the titles will be mystically tagged (<em>=under categories in the blog</em>), so just by thinking about a broad category, you'll be able to access to the information (<em>=by clicking on the category</em>).</div>
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And, did we tell you that Isbin can dust the floors and shelves with no effort, as well?</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com1tag:blogger.com,1999:blog-6854024475750109345.post-24804904075406157472015-09-09T20:35:00.001+02:002015-12-16T18:50:49.711+01:00The Multicultural Halls<div style="text-align: justify;">
It's been a while since we gave away something (since the only time we did it, actually), so here we go again! In this occasion, though, it'll be a draw; there's already enough competition and strife in this world.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/gmg5068coverlarge.jpg"><img alt="Flying laser-shooting skulls. 'Nuff said." class="size-medium wp-image-421" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/09/gmg5068coverlarge.jpg?w=232" width="232" /></a> </div>
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Flying laser-shooting skulls. 'Nuff said.</div>
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Here's the deal:<b> we've got a copy of <i>The Emerald Enchanter</i></b>, one of the first adventures published for DCC (written by Joseph Goodman), and <b>we'll raffle it amongst those who send us their adaptation of <i>The Vertical Halls</i> to their d20 system of choice</b>. Or any system, really; we know for sure that the CEO of <a href="http://www.instantdungeon.es/" target="_blank">Vorpalia</a>, the creators of Instant Dungeon, runs a <i>Dungeon World</i> version of it. It'd be great to see the <i>Halls</i> in a <i>D&D5</i> garb, or in a <i>Pathfinder</i> attire, even an <i>Adventures in the East Mark</i> apparel or, of course, any retroclon skin:<i> Swords&Wizardry</i>, <i>LotFP</i>, <i>Castles&Crusades</i>...</div>
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We're in no hurry;<b> let's choose Halloween's eve as the deadline</b> for this. And after lady Luck chooses a winner, we'll publish all the adaptations we received.</div>
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(Of course, we'd send the adventure anywhere in the world, so yes, dear Australian friends, you're also in!)</div>
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Don't be shy! Send them in!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-87406809921597227092015-09-02T00:26:00.000+02:002015-12-16T18:50:14.326+01:00Coming up next: The Phlogiston Books, Volume I<div style="text-align: justify;">
It might seem that here at <i>Phlogiston Books</i> we've been idle for the summer, but nothing farther form the truth! Our next publication is in the works, and although we can't set a date yet, we can disclose (hehehe, "disclose") that it'll be a collection of various useful articles, including (but not limited to) a new patron. Yeah, I can hear you, <i>"a new patron?! We're already waist deep in patrons, for Bobugbubilz's sake!"</i> Well, not like this one. It suits perfectly well the kind of campaigns that we'd like to promote from this humble house... a "tone" that is also present in the other entries. <i>"But that's a 'zine, then"</i>, I can also hear from some people. No, not really; a 'zine entails some form of periodicity, something that we can't and won't promise.</div>
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So let us offer you a sneak peek of <b>The Hanged man's Tree</b>...</div>
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Result 5 for the table <i><span style="text-decoration: underline;">Patron taint: The Hanged man's Tree</span></i></div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/09/macula.jpg"><img alt="Don't cry for me..." class="size-medium wp-image-411" height="238" src="https://phlogistonbooks.files.wordpress.com/2015/09/macula.jpg?w=300" width="300" /></a> </div>
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Don't cry for me...</div>
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<i>Blood falls from the wizard's eyes. If you get this result a second time, the wizard loses an eye, that will fall to the ground leaving behind a bloody eye socket; its wounds will never truly heal. If you get this result a third time, the wizard loses the other eye. A raven will then fly to the wizard's shoulder. From then on, the wizard will be able to see through the raven's eyes; it will always stay with the wizard, pecking at his bloody eye sockets from time to time. If the raven ever dies or is taken apart from the wizard, another one will appear to take its place.</i></div>
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Illo by the great Manu Saez; you can find more of his works <b><a href="http://manusaez.blogspot.com.es/" target="_blank">here</a></b>. Stay tuned!</div>
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jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-51385151841752933872015-08-07T17:39:00.000+02:002015-12-16T19:33:28.034+01:00Dungeon Crawl Classics will be Clásicos del Mazmorreo!That's right! As <b>Joseph Goodman</b> himself proclaimed<a href="https://youtu.be/aUivWAuAj58" target="_blank"> last week in the GenCon 2015</a>, there'll be a Spanish translation of Dungeon Crawl Classics, or rechristened as...<br />
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<a href="https://phlogistonbooks.files.wordpress.com/2015/08/clc3a1sicos-del-mazmorreo.jpg"><img alt="Clásicos del Mazmorreo" class="aligncenter size-large wp-image-368" height="756" src="https://phlogistonbooks.files.wordpress.com/2015/08/clc3a1sicos-del-mazmorreo.jpg?w=584" width="584" /></a><br />
<b style="text-align: justify;">Clásicos del Mazmorreo Juego de rol</b><span style="text-align: justify;"> will be published by </span><b style="text-align: justify;"><a href="http://www.other-selves.com/" target="_blank">Other Selves</a></b><span style="text-align: justify;">, a Spanish publishing house (as Rodrigo himself says, a one man operation), known for </span><i style="text-align: justify;">La puerta de Ishtar</i><span style="text-align: justify;">, </span><i style="text-align: justify;">Ablaneda,</i><span style="text-align: justify;"> and the just recently funded </span><i style="text-align: justify;">Ryuutama</i><span style="text-align: justify;">. It's the perfect person for this: deeply commited to quality, passionate about the hobby, he's very well known in the Spanish roleplaying circles.</span><br />
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<a href="https://phlogistonbooks.files.wordpress.com/2015/08/header.png"><img alt="header" class="aligncenter size-medium wp-image-373" height="83" src="https://phlogistonbooks.files.wordpress.com/2015/08/header.png?w=300" width="300" /></a></div>
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<b>Phlogiston Books</b> will help with the translation of the book and the adventures, and alongside Rodrigo we'll be offering <i>World Tour</i> games left and right. We'll keep bringing adventures and other resources for DCC RPG both in English and Spanish, of course.</div>
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It's a great day for the Spanish-speaking roleplaying community. We can't stress enough how excited we are! We'd like to thank the DCC RPG community, both the English- and the Spanish-speaking, and of course Joseph Goodman, for their trust and support.</div>
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Now, where did we leave our dictionaries and thesaurus?</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-28964779101639119552015-07-14T20:31:00.000+02:002015-12-16T19:32:47.302+01:00Visiting Scholars: Sergio Martínez, from Carisma 18<div style="text-align: justify;">
<i>Phlogiston Books</i> is indeed a place for books, but it's as well a place where Scholars of DCC RPG and OSR games in general meet. Our doors are always open not only for the creations of many other people, but also for that people (but please check for traps, just in case).</div>
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Enter Sergio Martínez, blog master (<a href="http://carisma18.blogspot.com.es/" target="_blank">Carisma 18</a>), DCC Judge, and actor. He's not only hilarious, but also wise, and his articles on said blog are full of great ideas for an OSR game (most of them are focused on DCC, anyways). He's graciously agreed to let us publish his articles here. Thank you, Sergio!</div>
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Without further ado, I'll leave you with his article, originally <a href="http://carisma18.blogspot.com.es/2015/05/vive-por-el-metal-muere-por-el-metal.html" target="_blank">posted here</a> in Spanish. By the way, it's much more enjoyable if you read it while listening to Metal music.<br />
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Live for Metal! Die for Metal! Kill for Metal!</h2>
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Opaí.<i> Metal Gods of Ur Hadad</i> greatly inspired much of my homebrew DCC RPG campaign; I highly recommend the 'zine, but above all I recommend <a href="http://www.kickassistan.net/" target="_blank">Mister Muszkiewicz's blog</a> (as you may know, such a last name grants +3 on your "OSR guru" skill), since it's a trove of bizarre, arcane, scattered, and amazing information about his milieu, the world of Ore. I really love his Metal Gods mythology.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/07/ozzie-the-god-of-heavy-metal-50398.jpg"><img alt=" ¡HOLLYWOOOOODHAHAHA! " class="wp-image-315 size-medium" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/07/ozzie-the-god-of-heavy-metal-50398.jpg?w=272" width="272" /></a> </div>
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¡HOLLYWOOOOODHAHAHA!</div>
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There's something you just can't ignore: DCC is Metal. The art of Doug Kovacs and Stefan Poag is like the one you'd find on the covers of the folder that a Metal teenager brings to high school... not to mention DCC 'zines. <b>We all know that's not uncommon for a young metalhead to play RPGs, or for a young roleplayer to listen to <i>Blind Guardian</i>.</b></div>
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One day, when I was talking about music on my blog, Sr. Rojo<i> [Translator's note: that's </i>Mr. Red<i>, his Spanish blog <a href="http://srrojo.blogspot.com.es/" target="_blank">is here</a>]</i> showed me his amazing DCC RPG Spotify list: its main feature is that it's made up of bands and songs <i>only from the seventies</i>, which really suits the game. Sr. Rojo was thinking about coming up with a system or a house rule about the music that's playing when they're at the gaming table: depending on the band or the track, you'll get this or that effect in play.<span style="color: red;"><br /></span></div>
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So if it's<i> Black Sabbath</i>... you'll get +3 to eat a living bat. When it's <i>Jethro Tull</i>, you'll roll on the table "Fortuitously-induced minor hallucinations "</div>
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I thought hard about that idea, it could definitely rock. But for simplicity's sake and because I didn't want to steal my pal's idea, I turned up with a simpler concept that I now proceed to explain here, one that I indeed use in my games.</div>
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<b>All characters are born under a God of Metal sign. Those Gods might smile upon their protégés in capricious ways. </b></div>
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The bottom line:</div>
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1. Make a cool playlist for your campaign; bear in mind, though, that music is a powerful evoking tool, and that the style you choose will influence your campaign's emotions. You could also make two, one for combat and another one for hexcrawling / exploration. <b>Make them long, since games usually last for hours. Try not to repeat the bands too much, and to balance what bands you include and how many songs you choose form each. </b>Sample playlists: <a href="https://www.blogger.com/6a40z5FTxNx1U3SgChGUPU" target="_blank">Sr. Rojo</a>, <a href="https://www.blogger.com/7rSPpjm87rxq7sx2UDFGrl" target="_blank">Gods of Ur-Hadad Metal playlist</a>.</div>
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2. The bands on your playlist are Metal Gods in your campaign. Well, not really gods, but saints or demigods, mortals who attained their near-godhood status through a life of partying non-stop full of vices.</div>
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3. All players roll on a table to determine their Metal God sign. <b>They don't choose their Gods, the Gods choose them.</b></div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/07/lady_gaga_heavy_metal_lover_3_by_sethvennvampire-d4dvvbx.jpg"><img alt="If you let them choose, they all choose the same one..." class="size-medium wp-image-314" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/07/lady_gaga_heavy_metal_lover_3_by_sethvennvampire-d4dvvbx.jpg?w=300" width="300" /></a> </div>
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If you let them choose, they all choose the same one...</div>
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4. Play the list with the "random" option on. Keep it in the background, at all times.</div>
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5. When you Metal God is playing, you recover 1 Luck point.</div>
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6. In order to receive this blessing, the character must Live for Metal, spending half the money he's found during his adventures on partying and frivolous, yet completely necessary, pursuits: it's the "High living" rule, very similar to the one found in the Conan RPG book <i> [Translator's note: Sergio wrote his personal version <a href="http://carisma18.blogspot.com.es/2014/07/vivir-por-todo-lo-alto.html" target="_blank">in this article</a>, in Spanish, soon to be translated as well]. </i>Those who don't live to the fullest don't deserve the Metal God's attentions.</div>
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Well that's it! Peace and love!</div>
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P.S: When I say Metal, I mean fucking good music. Let's not discriminate other kinds of music.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-10837613562074967492015-07-07T01:40:00.000+02:002015-12-16T18:45:19.868+01:00Tierra de Nadie '15 Con: Here we come!<div style="text-align: justify;">
It's confirmed! In exactly one month's time from now (6-10 August), Phloghiston Books will be in the <i><a href="http://jornadas-tdn.org/" target="_blank">Tierra de Nadie '15 Con</a></i>!</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/07/226-y-ya-van-12-1-tdn.jpg"><img alt="226-y-ya-van-12-1-tdn" class=" wp-image-325 alignleft" height="183" src="https://phlogistonbooks.files.wordpress.com/2015/07/226-y-ya-van-12-1-tdn.jpg?w=300" width="546" /></a></div>
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<b><i>Tierra de Nadie</i></b>, <b><i>TdN</i></b> for short, is the biggest and most important Con in Spain, both in number of attendees and games offered and played. It is located in <b>Mollina</b> (a small town in <b>Málaga</b>, <b>Andalucía</b>), and it all started back in '03, so as they themselves say, this year's edition will the number "12+1". Last year, more than 5200 people took part in the 539 activities that were offered; these numbers may look humble if we compare them to other Cons all around the world, but please remember that this is Spain, where roleplaying and board games are still a tiny drop in the vast sea of hobbies and pastimes (or lack of them, for that matter).</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/07/sellos.jpeg"><img alt="Get used to the one on the top, guys" class="size-medium wp-image-331" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/07/sellos.jpeg?w=300" width="300" /></a> </div>
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Get used to the one on the top, guys</div>
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It's the first time that DCC RPG is played in the <b><i>TdN</i></b>. We're overtly excited about bringing the Appendix N awesomeness to the unsuspecting players who have never tried what we think is its flagship. We'll play safe, so we'll be offering a couple of well-tested (by us and many other people) adventures. If it ain't broken, don't fix it. And to add variety, they'll be an "old" adventure and probably the best funnel out there, <i>Sailors on the starless sea</i>; and a new one, the tournament module <i>The Hypercube of Myt</i>.</div>
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So if you're around there on holidays, and the DCC itch is too strong to be ignored, just give in and join us! There's no entrance fee or anything like that, you just need to check in and get your name on the list for the game.</div>
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Oh, and... don't forget your sunscreen!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-58062384741521349772015-06-29T00:39:00.000+02:002015-12-16T18:41:44.799+01:00Why so much hate?<div style="text-align: justify;">
A trend has arised in the gaming community, one that we could label as "orthodox", as time passes since the launch of the DCC RPG; a trend that encompasses players and Judges alike, who spurn the non-human races and focus all their gaming and creative energies in what it's called "anthropocentrism", that is, milieus where most of the population, or at least where the population that matters for the purpose of tale- and adventure-making, are humans. There's a frontal rejection towards elves, dwarves, and halflings, and in some extreme cases, towards the clerics, because they aren't considered to be part of the Appendix N canon, the body of fantasy and sci-fi novels whose tone the <i><b>Dungeon Crawl Classics RPG</b></i> tries to emulate.</div>
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Why so much hate? What's the real problem with these humanoid races? In my opinion, said problem is not with the races themselves, but with the ever-present Tolkien canon. With his novels, the guru of fantasy literature laid the foundation for everything that came after (be it to follow that canon or to break free from it): the halflings are joyful and brave, the dwarves are dirty and troublesome, and the elves are mystical and detached. This served mightily well Gygax and associates to craft the first roleplaying game, but clashes headlong with the tone that DCC RPG has adopted until now.</div>
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But, why do we hate and take them away when we could adapt them?</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/05/conan_the_barbarian_14.jpg"><img alt="If Conan was best pals with an elf, you can, too" class="wp-image-243" height="415" src="https://phlogistonbooks.files.wordpress.com/2015/05/conan_the_barbarian_14.jpg" width="279" /></a> </div>
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If Conan was best pals with an elf, you can, too</div>
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Don't you like elves? That doesn't surprise me, neither do I, but let's make the most of their traits to better adapt them to the tone of the game. The picture that depicts their class is the reason behind the general dislike towards them; according to the class' description, I think that they're closer to Moorcock's Melniboneans than to Tolkien's elves. The elves are defined by their immortality and their relationship with a patron. Therefore, it wouldn't be unreasonable to think that such immortality could be the result of a pact made by the first generation of elves with their patrons, that still today an elf must follow. This should split their society in two castes: those who have an intimate relationship with their patron (level 1+) and those who don't (level 0). Moreover, the different elvish communities should be defined, above all, by the patron they serve. Thus, apart from the typical wood elves who swore an oath with The King of Elfland or The Horned King (from <span style="color: black;"><i><b>DCC #72: Beyond the Black Gate</b></i></span>), there'd be sand elves, favored by Azi Dahaka; swamp elves, allies of Bobugbubilz, etc. Being immortal, the elves would be cold and distant beings devoid of emotions, or at least those emotions that a human being could understand.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/05/enanos.jpg"><img alt="The merry life of a dwarf" class="wp-image-244" height="370" src="https://phlogistonbooks.files.wordpress.com/2015/05/enanos.jpg?w=193" width="238" /></a> </div>
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The merry life of a dwarf</div>
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As it happened with the elves, the dwarves made a pact with some supernatural patrons but, unlike them, they broke it and had to hide deep under the earth to run from their wrath. They spent several centuries in their tunnels until they managed to placate their patrons' ire. They were pardoned in exchange for their skills as smiths and jewelers, that could be required at any time, no questions asked. Thanks to that, their lifespans are quite long, but they don't enjoy the elves' immortality. They dwell in the deep and toil. They don't like the world above and, although they can endure the sunlight, they loathe it. They prefer to sleep during the daylight hours and live during the nighttime and, when they can't help it, they'll wear a pair of smithy goggles to protect their eyes from the bright sunlight, and sunshades or parasols to shield their skin from the rays of sun. Every now and then they hear a call that forces them to make a pilgrimage to a precise place to take part in the creation process of an artifact requested by one of the supernatural entities they're in debt with. Many dwarves sport burns on their bodies, because of the time spent in the forges, or a chronic cough, because of the time spent in the mines.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/05/untitled-72.jpg"><img alt=""What's for dinner? Not halfling again, please!"" class="wp-image-248 size-full" height="246" src="https://phlogistonbooks.files.wordpress.com/2015/05/untitled-72.jpg" width="576" /></a></div>
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"What's for dinner? Not halfling again, please!"</div>
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Finally, we could rule that the halflings were the creation of the serpent men or some other ancient race. Let's say that in the beginning of it all the serpent men ruled over the planet and fed on humans. However, the humans were too big, too unwieldy, and sometimes even rebellious, and that's why they modified them with magic and alchemy to create a race intended as food: small, easy to transport and to store and able to withstand even the hardest life conditions. So they created the first halflings, docile, manageable, and with a love for food, so they could get fat fast. And with really big feet, because feet are the tastiest morsel. The halflings lived for generations as trading goods and cattle. When the serpent men's empire fell and their race devolved, the halflings, now free, formed tight-knit communities. This is why they don't like being apart from each other and that, every time a serpent man or another reptilian being comes across one of them, it'll immediately salivate and try to eat the halfling.</div>
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These are just a handful of ideas, but you get the drift: demihumans could be aliens trapped in this planet, a mad god's creation, beings from another dimension or time... possibilities abound. It's up to you to make them fit in your milieu.</div>
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We'll deal with the cleric later, you whiners.</div>
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jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com1tag:blogger.com,1999:blog-6854024475750109345.post-69468424163597828302015-06-22T00:42:00.000+02:002015-12-16T18:39:20.507+01:00For a handful of dungeons<div style="text-align: justify;">
The <b>RPG Free Day</b> came and went, and indeed we played RPGs, and indeed some people got them free, and indeed it was a great day!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRtyopZiHthO-SQzU5auwcEP1xsu2WpyCEnfb4kN_62K_dTDT_o9hSNYsaQMN9dCKDrnT6j-C05E41ISeXI9VQ1BClLV4yXdJuDmzHG43ckW1MDgRGgJVyqiKkfxqYW53Q_2DDngEetQo/s1600/phlogiston17.jpg" imageanchor="1"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRtyopZiHthO-SQzU5auwcEP1xsu2WpyCEnfb4kN_62K_dTDT_o9hSNYsaQMN9dCKDrnT6j-C05E41ISeXI9VQ1BClLV4yXdJuDmzHG43ckW1MDgRGgJVyqiKkfxqYW53Q_2DDngEetQo/s320/phlogiston17.jpg" width="320" /></a></div>
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<span style="text-align: start;">We played in a dungeon. Try to beat that</span></div>
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We at <b><i>Phlogiston Books</i></b> are up to the challenge of spreading the DCC RPG amongst <strike>heretics</strike> <strike>non-believers</strike> those who don't know the beauty of its rules and the certainty of its heritage. A dozen of brave souls answered the call and took part in <i>The Ecstasy of Gold</i>, a funnel created by the razor-sharp quill of Velasco, and <i>The Hypercube of Myt</i>, the merciless tournament adventure penned by a team of devious and imaginative DCC writers.</div>
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WARNING! SPOILERS AHEAD!</div>
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As Velasco himself wrote,</div>
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<i>The folk at </i>Shadypass<i> are an enterprising bunch; they've decided to expand their economy by getting into mining, although the only miner in town is a newcomer who assures he's being into it in the past. Some weeks ago they found a vein of coal in one of the nearby mountains and started to dig it out. Unfortunately it came to pass what it could be expected: there was a cave-in and some miners got stuck inside the mine. Time's not on their side. The mayor has gathered a group of brave locals to make a rescue team.</i></div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/06/img_2330.jpg"><img alt=""I reckon we're enough to tackle this". Poor soul..." class="size-medium wp-image-293" height="225" src="https://phlogistonbooks.files.wordpress.com/2015/06/img_2330.jpg?w=300" width="300" /></a> </div>
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"I reckon we're enough to tackle this". Poor soul...</div>
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This was a 0-level game, so you know what to expect: high death rates and mayhem. Here are some highlights:</div>
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- A petty thief stole a shepherd's bag while he was trying to rescue the miners. Big haul.</div>
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- A dog called "Paella" was key to find the survivors amongst the debris. He met a miserable death. And his owner, as well.</div>
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- The rescuers used canaries to detect noxious vapors. Even though, some of them died after inhaling poisonous gases. <i>The ways of the adventurers are inscrutable</i>.</div>
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- The best warrior was a glassblower, who killed a giant bat with the swing of a spade.</div>
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20 went in, 4 came out. That's what I call a funnel...</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/06/muertos.jpg"><img alt="Tombstones. Made of paper, mind you." class="size-medium wp-image-295" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/06/muertos.jpg?w=169" width="169" /></a> </div>
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Tombstones. Made of paper, mind you</div>
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Regarding <i>The Hypercube</i>: chaos incarnate. This crazy successions of bizarre encounters is great to test the resolve, wits, and luck of the players. And oh man, were they tested...</div>
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- Some strange knights dressed in huge armors went about talking about something like "a breach in the hull" and "xenomorphs on the loose". Some bold villagers managed to befriend them, and were lucky to have them around during some combats; they were horribly corrupted in the <i>Library Dementia</i>. They now serve some Egyptian-called dude.</div>
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- The curator managed to hire some of the villagers. Too bad he fell under a demonstration crowd soon afterwards (these vassals know their rights).</div>
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- The sticky stick, very real and present in the table (I ruled that the player who found it had to have it in his hands until he died or passed it along), made it to the very end, in the <i>Arcane Arsenal</i>...</div>
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- ...which really was the <i>royal rumble</i> I was hoping to see. <i>Myt</i> was reborn after one of the lowly peasants got all the artifacts together. And there was a survivor...</div>
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All in all, the players were too nice to each other, considering that it was a tournament, for Bobugbubilz's sake.</div>
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<a href="https://phlogistonbooks.files.wordpress.com/2015/06/fools1.jpg"><img alt="A sheep. A giant stone head. Space marines. What could go wrong?" class="size-medium wp-image-301" height="300" src="https://phlogistonbooks.files.wordpress.com/2015/06/fools1.jpg?w=222" width="222" /></a> </div>
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A sheep. A giant stone head. Space marines. What could go wrong?</div>
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The winners got a copy of<i> The Vertical Halls</i> in Spanish, and a wall from the amazing and incredibly useful<a href="http://www.instantdungeon.es/" target="_blank"><i> Instant Dungeon</i></a>, the same one I used during the game; Javier, the mastermind behind the project, attended the event and showed us some of the new pieces for the crowdfunding that went live some days ago. <a href="https://www.kickstarter.com/projects/vorpaliagames/instant-dungeon-tactical" target="_blank">Check it out</a>, it's an amazing product!</div>
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To keep it short, we'll not bore you with further details. We've posted more pictures on the Goodman Games forums and G+, though.</div>
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And next... the <i>Tierra de Nadie </i>Con in august. We can't wait!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-71438872921845049692015-06-17T19:52:00.001+02:002015-12-16T19:31:33.546+01:00The Vertical Halls<div style="text-align: justify;">
Yes, the time has come!<b><i> The Vertical Hall</i>s, a level 2 adventure for DCC RPG is now available on <span style="text-decoration: underline;"><a href="http://www.drivethrurpg.com/product/148920/The-Vertical-Halls" target="_blank">Drivethrurpg</a></span>!</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1f57JH1tBw42O8y6AaWm1ywlC6JXRCUdJrBUoiIKd2aZs7R106T_7P4ba8bBFwg7O5aUy4J2YY3288_8CgypfxOugR6G1CrywY3sW6OIiByn9pL_NWeLRveLDEy6V_dtwrr9LcX52gxQ/s1600/phlogiston16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1f57JH1tBw42O8y6AaWm1ywlC6JXRCUdJrBUoiIKd2aZs7R106T_7P4ba8bBFwg7O5aUy4J2YY3288_8CgypfxOugR6G1CrywY3sW6OIiByn9pL_NWeLRveLDEy6V_dtwrr9LcX52gxQ/s640/phlogiston16.jpg" width="449" /></a></div>
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One of the myriad ways to enjoy this adventure</div>
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Although this is an Appendix N adventure (of course!), you can bring your elves, dwarves, and halflings along so they can suffer a horrible yet imaginative death at the hands of the various monsters and traps that populate <i>The Vertical Halls</i>. There's never enough demihuman fodder!</div>
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But wait, 'cause there's more. Somewhere in the adventure there's a prop for a crucial puzzle; when you see it, you'll know what we're talking about. Once you know, get back here, and try to find the hidden instructions to make the most out of that prop...</div>
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...and this is only the beginning...</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-30134633639380559882015-06-02T22:15:00.001+02:002015-12-16T19:31:17.194+01:00It's almost here... The Vertical Halls<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyba-p8xs0kipYgECBUrO-vNcrr0ft25t5zRQHE4KbQwDoMBSyOLI_nXqOvCFAMIekX3GOjU2lNYDTetmeuLc9FrKxKMswID1z6Az4s1G-34QilSsE7YIlcWKpkcshlq-77pJZifuCu_Y/s1600/phlogiston14.jpg" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyba-p8xs0kipYgECBUrO-vNcrr0ft25t5zRQHE4KbQwDoMBSyOLI_nXqOvCFAMIekX3GOjU2lNYDTetmeuLc9FrKxKMswID1z6Az4s1G-34QilSsE7YIlcWKpkcshlq-77pJZifuCu_Y/s320/phlogiston14.jpg" width="180" /></a></div>
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The babies, resting on a worthy "blanket"</div>
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Here's living proof of it! Yeah, literally speaking: the proofs arrived yesterday. It's a lovely A5 book, with 42 pages full of superb writing (Velasco's our personal Shakespeare), amazing illustrations and maps (Valen's the perpetrator), all put masterfully together by Diego, and edited and corrected by the amazing <i><a href="http://savageafterworld.blogspot.com.es/" target="_blank">Tim Snider</a></i>!</div>
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The adventure starts in <i>Shadypass</i>, a town better described in this extract...</div>
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Shadypass <i>is a small settlement, the last one before the trail wanders crookedly into the</i> Hungrymoon <i>mountain range.</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuafyvPKpyfFU97QYGs6IkHrJGcHM8giok1exOd_XaiNoUXc8SVpcPw59xsEMwIB0DcpoP51pkmWn74i4AtETB0TxIg6MlZjcq970fDF6fCRbHK-AYne5rkwnyXN1ZdndWhwbv6xFB5vM/s1600/phlogiston15.jpg" imageanchor="1"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuafyvPKpyfFU97QYGs6IkHrJGcHM8giok1exOd_XaiNoUXc8SVpcPw59xsEMwIB0DcpoP51pkmWn74i4AtETB0TxIg6MlZjcq970fDF6fCRbHK-AYne5rkwnyXN1ZdndWhwbv6xFB5vM/s320/phlogiston15.jpg" width="320" /></a></div>
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That's Shadypass. Ain't it lovely?</div>
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<i>Due to its situation under the mountains’ shadow, </i>Shadypass <i>doesn’t get many hours of daylight. However, in its public square, unsurprisingly named <b>Plaza of Shine</b>, a peculiar occurrence takes place; every day, the plaza is illuminated until dusk because, somewhere on the nearby peaks, the sun is reflected on a bright surface...</i></div>
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<i>The Vertical Halls</i> will be available in pdf and POD+pdf in DriveThruRPG very soon... we'll keep you updated!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-59284378968343370102015-05-25T18:02:00.000+02:002015-12-16T18:03:00.010+01:00Free RPG Day + DCC RPG World Tour 2015<div style="text-align: justify;">
I know, this is a fairly lousy entry for those not living in or around Madrid, but who knows: maybe you happen to be in Spain next month on holidays, or on an undercover mission, or to learn how to play the spanish guitar or cook paella. Weirder things happen all the time.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd68juy9YJueWU0csTGFDT-Gptw5mHnQI2-fT5BOQJthVwFC1B_y0TWr4pElKgr7bRFtugw7uJeyU8BnZvoUZHaLrb8iZzhS62s8qMeR2IByTcpgSXTxuEl_GKYZKOuuqkoYPrrMxxhR8/s1600/phlogiston12.jpg" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd68juy9YJueWU0csTGFDT-Gptw5mHnQI2-fT5BOQJthVwFC1B_y0TWr4pElKgr7bRFtugw7uJeyU8BnZvoUZHaLrb8iZzhS62s8qMeR2IByTcpgSXTxuEl_GKYZKOuuqkoYPrrMxxhR8/s320/phlogiston12.jpg" width="251" /></a></div>
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In any case, even before <i>Phlogiston Books</i> existed as a would-be-publishing-affair, we've been running games for the DCC RPPG World Tour. They'll all have been a blast, so we'll of course do it again this year. In this case, we thought to celebrate the <i><a href="http://www.freerpgday.com/" target="_blank">Free RPG Day</a></i> playing the game we support and love. And, since we've read and listened to great reports about the great <a href="http://goodman-games.com/DCCRC1preview.html" target="_blank"><i>Hypercube of Myt</i></a>, that's what we'll do: a Tournament.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzWhszrM-rrJdEkmAmQFONFvjih2aX4hZ61-7HibIXQOEsHmGGDkXcL5R7EHHTDiDyROhIZ6iuvkddu_-AFHhoFIS_asbfNBjHbblqYkTCQLaDlhXd0DVGfxrCPF5NUHG4FjmMdA_XWec/s1600/phlogiston13.jpg" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzWhszrM-rrJdEkmAmQFONFvjih2aX4hZ61-7HibIXQOEsHmGGDkXcL5R7EHHTDiDyROhIZ6iuvkddu_-AFHhoFIS_asbfNBjHbblqYkTCQLaDlhXd0DVGfxrCPF5NUHG4FjmMdA_XWec/s320/phlogiston13.jpg" width="240" /></a></div>
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This we can assure you: if you come by <a href="https://www.facebook.com/Genxpuebla" target="_blank">Generación X</a> on June 20th, at 11 am more or less, there'll be a seat for you, and an english-speaking judge to run a game. Spanish hospitality for a fellow DCC RPG player, at its best.</div>
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What we can't assure you is that your 0-level characters will survive...</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-53522609933571416922015-05-18T17:58:00.000+02:002015-12-16T18:03:00.008+01:00Names for Cults! Or other weird organizations, by Chris Fazio<h3>
Names for Cults! Or other weird organizations</h3>
<b>Roll 1d24 per column</b><br />
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<div style="float: left; padding: 0 4pt 0 0; width: 30%;">
<b>1</b> The Dread<br />
<b>2</b> The Silver<br />
<b>3</b> The Sacred<br />
<b>4</b> The Glorious<br />
<b>5</b> The Foul<br />
<b>6</b> The Shuddering<br />
<b>7</b> The Virginal<br />
<b>8</b> The Blighted<br />
<b>9</b> The Frenzied<br />
<b>10</b> The Phantasmal<br />
<b>11</b> The Golden<br />
<b>12</b> The Tormented<br />
<b>13</b> The Immortal<br />
<b>14</b> The Oracular<br />
<b>15</b> The Loathsome<br />
<b>16</b> The Holy<br />
<b>17</b> The Fiery<br />
<b>18</b> The Carnal<br />
<b>19</b> The Ghoulish<br />
<b>20</b> The Sedate<br />
<b>21</b> The Unworthy<br />
<b>22</b> The Fiendish<br />
<b>23</b> The Seething<br />
<b>24</b> The Elder</div>
<div style="float: left; padding: 0 4pt 0 0; width: 30%;">
Cult of<br />
Worshipers of<br />
Holders of<br />
Keepers of<br />
Singers of<br />
Gazers of<br />
Implements of<br />
Blades of<br />
Children of<br />
Inheritors of<br />
Revelers of<br />
Prophets of<br />
Saints of<br />
Feasters of<br />
Hunters of<br />
Seers of<br />
Order of<br />
Warriors of<br />
Lovers of<br />
Sacrifices of<br />
Stewards of<br />
Fingers of<br />
Cannibals of<br />
Artists of</div>
<div style="float: left; padding: 0 4pt 0 0; width: 25%;">
the Ghostly<br />
the Unknowable<br />
the Lonely<br />
the Dreaming<br />
the Bloody<br />
the Infinite<br />
the Grey<br />
the Dark<br />
the Emerald<br />
the Dread<br />
the Stone<br />
the Shrouded<br />
the Undying<br />
the Eternal<br />
the Laughing<br />
the Grinning<br />
the Sapphire<br />
the Hanged<br />
the Ancient<br />
the Burning<br />
the Thorny<br />
the Drowned<br />
the Flayed<br />
the Decaying</div>
<div style="float: right; padding: 0 4pt 0 0; width: 10%;">
King<br />
Eye<br />
Star<br />
Path<br />
Ocean<br />
Heart<br />
One<br />
God<br />
Queen<br />
Goddess<br />
Lord<br />
Lady<br />
Beast<br />
Hand<br />
Dragon<br />
Moon<br />
Sun<br />
Abyss<br />
Skull<br />
Child<br />
Woman<br />
Man<br />
Spider<br />
Flesh</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivP9qldvGHgA-rOrjQw4PRen2LnKq0xgTl09W8lTC0W3pL61GdI23OmLyZ16RpI6dQu0XpVEN2seUEcCMB7DonGQaWBwkhDi7udHYm3fOqBFmODOfBti3ibDZp5YLuQzDacHE8Yvv6G5s/s1600/phlogiston11.jpg" imageanchor="1"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivP9qldvGHgA-rOrjQw4PRen2LnKq0xgTl09W8lTC0W3pL61GdI23OmLyZ16RpI6dQu0XpVEN2seUEcCMB7DonGQaWBwkhDi7udHYm3fOqBFmODOfBti3ibDZp5YLuQzDacHE8Yvv6G5s/s320/phlogiston11.jpg" width="320" /></a></div>
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Rolled my own: "The Shuddering Children of the Undying eye". Wonderful.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-82916180164488261602015-05-11T17:55:00.000+02:002015-12-16T19:30:36.290+01:00Disturbing rural encounters, by Nacho Sevilla<h3 style="text-align: justify;">
Disturbing rural encounters</h3>
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<b>1d14</b></div>
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<b>1</b> A tattered kid stares wordlessly from the side of the road as he picks his nose. As he turns his back to the PCs, a strange lump stirs under his garments before he disappears.</div>
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<b>2 </b> A fevered horse crosses the road, bloodshot eyes and froth in its lips, requiring that 1d3-1 PCs make a Ref save or be hit for 1d6 damage. The horse can’t be calmed down and if it’s somehow stopped or held, it’ll rise on its hind legs and, after uttering a human laugh, will drop dead.</div>
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<b>3 </b> A female laborer stops working to watch the travelers and to insult and threaten them, getting more and more violent.</div>
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<b>4 </b> A wandering seller shows the travelers her wares insistently. She ends up displaying an eclectic collection of potions and charms, in exchange of which she doesn’t ask for money, just some hair and a blood drop. Those she put inside a pot full of silt, alongside some more.</div>
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<b>5</b> During the journey, the plants and animals look gradually sickly and changed. Strangely hued corn, lettuces shaped in weird shapes and covered with unnatural outgrowths, pustule-ridden and ill-looking cattle, extremely pop-eyed bunnies...</div>
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<b>6 </b> A dog comes near the party and after sniffing them, or trying to, tails them from afar. Oddly, the dog is joined later by a cat, then a rooster, and a goose, a pig, a cow...</div>
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<b>7</b> Those locals who see the travelers greet them kindly from a distance, but if approached they begin to look restless, then fearful, and finally they freak out so much that they try to kill themselves.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc-ap_qOeyWZeZzmT7j9auplIV-zrthN94kumUcUfWrT-GOX9_8Sv9764-2IJ0N-KSjMp_HlHTHjKKRzSx0ZWoMuUhh8lv3sBLe3sU4kC04DBlsQtX2UqoeSYvMA9MbeueajknJ9DEA7E/s1600/phlogiston10.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc-ap_qOeyWZeZzmT7j9auplIV-zrthN94kumUcUfWrT-GOX9_8Sv9764-2IJ0N-KSjMp_HlHTHjKKRzSx0ZWoMuUhh8lv3sBLe3sU4kC04DBlsQtX2UqoeSYvMA9MbeueajknJ9DEA7E/s400/phlogiston10.jpg" /></a></div>
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Result 14: something like this, more or less*</div>
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<b>8</b> A god-forsaken village on the road. When walking through it, doors and windows can be heard closing as the visitors proceed.</div>
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<b>9 </b> The corn growing on both sides of the road progressively invades it, making the path narrower until it vanishes completely. When they turn around, there’ll be no trace of the path and they’ll be in the middle of a cornfield.</div>
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<b>10 </b> A sudden hail storm forces the travelers to take shelter. The ice rocks are increasingly bigger and faster (1 hp dmg/minute). The only place to run for cover seems to be a barn; violent blows can be heard coming from the inside.</div>
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<b>11 </b> Some locals are laying a fence across the road so “those things can’t get through”.</div>
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<b>12</b> On a nearby stream a mysterious mill’s wheel spins against the current’s flow.</div>
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<b>13 </b> Pikes and pitchforks with dogs’ heads stuck on them keep popping here and there, and their number keep increasing.</div>
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<b>14</b> The party stumbles upon Humberto Felipe Arteamado, a somber-looking bard, well known for his horror tales, who joins them to share their wine and fire during the night. He’ll talk about an unspeakable abomination, murmured by the locals to dwell in some peasants’ barn, further ahead in the road. During the night he disappears, leaving behind a small octopoid figurine wrapped in furs.</div>
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* Image taken from the Lamentations of the Flame Princess forum header. Of course it belongs to Raggi.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-25191005382083688502015-05-05T17:53:00.000+02:002015-12-16T19:30:21.179+01:00Transplanar Climatology, by Gabriel Ciprés<h3>
Transplanar climatology</h3>
<b>1d24</b><br />
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<b>1 Dead Calm.</b> A mysterious (from the players’ viewpoint) silence settles in, making them suspicious. All players must discuss with the next one who speaks.</div>
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<b>2 Nice and calm. </b>The weather is lovely across the planes of existence. PCs are in a great mood and must show it with displays of camaraderie.</div>
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<b>3 Weird Rain. </b>Roll 1d7: 1-Feces, 2-Green paint, 3-Nuts and bolts from a gnomish machine, 4-Bat wings, 5-Salt, 6-Forks, 7-All of these at the same time.</div>
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<b>4 Magic Gale. </b>A stream of wild magic energies instills life into the biggest non-magical object each character is carrying. Animated objects hate each other, and they talk to and demand their owners that they destroy their rivals. The PCs must save or fall under their influence.</div>
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<b>5 Karmic Downpour.</b> A multicolor rain swaps the PCs personalities. Every player takes the character sheet of the player on his/her right. If someone's got the DM on his/her right, instead of taking a character sheet, he/she turns into a 1d3-headed dragon.</div>
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<b>6 Spectral Twister. </b>A huge twister made of unknown energies approaches the PCs fastly. It’s completely innocuous and will go through them harmlessly, but they don't need to know it.</div>
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<b>7 </b> <b>Someone left a gate open. </b>Just like that. In a nearby plane, an inept wizard took a break for lunch and left a gate open through which stuff is falling on the PCs. Roll 1d6: 1-Soiled clothes, 2-Scraps of food, 3- Big and heavy books (1d5 damage upon impact), 4-Scribbled parchments, 5-Random magic potions, 6-Familiar (a puppy, a parrot, a toad...) that breathes fire when it’s between planes.</div>
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<b>8 </b> <b>Pack of transplanar demons. </b>A pack of demons that look exactly like the PCs (save with deer antlers and flip-flops) attack by surprise the PC in the rear. Despite their appearance, their stats are like a goblin’s.</div>
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<b>9 Energy Overload. </b>The atmospheric magic is so intense that all magic items triple their bonus but they burn to touch (1d2 damage every round until it’s dropped). Dropped objects will turn into slugs (it’s an irreversible process) on a 1-13 in 1d30.</div>
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<b>10 Will o’ the wisps. </b>The second highest-level PC begins to shine (in a color that is the lowest-level PC’s favorite). Anybody who touches him will get shivers and awful nightmares about sawdust for a week.</div>
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<b>11</b> <b> Planar Heat wave. </b>The interplanar space’s got a stale smell. All the PCs lose 1d5 hit points to sweat and heat stroke unless they take off their clothes and take a shower with all their drinking water.</div>
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<b>12 </b><b>Elemental Leak. </b>The PCs’ journey takes them near an elemental plane that, unfortunately, has a leak. The floor gets ankle-deep in (Roll 1d5): 1-Fire, 2-Earth, 3-Water, 4-Wind, 5-Socks (yep, there’s an elemental plane of that stuff).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs6UKEZPBO9PsNCzuGmHpW_hCdFGB5yvUEKuoAMK1v1Rr3q3rFxZXZdWq8Wu4sghtbBOVfeiCnnBLKcGKd9K-AE_z1EemZCS8dYSNCiLV5tjEDQ2GYHTwNPmpkCkdJTaWGNUf1Noe_Tyw/s1600/phlogiston9.jpg" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs6UKEZPBO9PsNCzuGmHpW_hCdFGB5yvUEKuoAMK1v1Rr3q3rFxZXZdWq8Wu4sghtbBOVfeiCnnBLKcGKd9K-AE_z1EemZCS8dYSNCiLV5tjEDQ2GYHTwNPmpkCkdJTaWGNUf1Noe_Tyw/s320/phlogiston9.jpg" width="311" /></a></div>
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Socks of planes. Or was it plane of socks...?</div>
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<b>13 Night falls,</b> no matter what time it is.</div>
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<b>14 Day breaks,</b> no matter what time it is.</div>
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<b>15 Temporal Interruption. </b>The space-time continuum stops because of a breakdown. While the maintenance gods fix the issue, the Judge and PCs must keep silent during 1d6 minutes. Whoever speaks takes 1d16 damage.</div>
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<b>16 </b> <b>Spectral Cyclone. </b>It’s exactly like the Spectral Twister (result 6 on this table) but it’s deadly.</div>
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<b>17 </b> <b>Screaming Snowstorm. </b>Roll 1d7: 1-Screaming leaves, 2-Screaming cat heads, 3-Screaming bricks, 4-Screaming cockroaches, 5-Screaming sugar, 6-Screaming cleaning water, 7-All of these at the same time. Screaming.</div>
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<b>18 </b> <b>Outlandish Dew. </b>Humidity from unknown origins soaks everything. You need to stop and dry up or you risk to lose your equipment and food.</div>
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<b>19 </b><b>Rhyme. </b>The lowest-level character becomes encrusted with ice. Unless his/her mates do something, he/she’ll slip and fall to the floor in 1d16 turns.</div>
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<b>20 Magic and Electric Storm. </b>PCs wearing metal armor are struck for 1d13 damage. Magic-users have to cast a random spell at a random target at maximum effect.</div>
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<b>21 </b> <b>Dimensional Catastrophe. </b>In a nearby plane, a group of adventurers failed to stop a megalomaniac villain from destroying the world. The skies open up and corpses and burnt debris fall from that plane. Roll 1d5 to know what kind of plane it was: 1-Fantasy, 2-Futuristic, 3-Superheroes, 4-Noir, 5-Cartoons.</div>
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<b>22 </b> <b>Transplanar Nomads. </b>Mysterious hooded guys who wander through the planes. Roll 1d7 for their demeanor: 1- Friendly, 2-Hostile, 3-Don’t care much about anything, 4-They speak weirdly and are difficult to understand, 5-Democrats, 6-Moustached, 7-Cannibals.</div>
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<b>23 Galactic Equinox. </b>A great festival where the gods from all over the multiverse meet up. Clerics must offer a mandatory mass for the party. If there’s more than one, the one who worships the most powerful god takes precedence.</div>
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<b>24 </b><b>Climatic Mashup. </b>Roll 1d5 times on the table and apply all the results.</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-88206481168528995812015-05-01T17:47:00.000+02:002015-12-16T19:29:56.157+01:00Setting the (winning) table<div style="text-align: justify;">
I'll try not to rely too much on clichés, but it'll be hard.</div>
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First of all: thank you a million. <b>Seven courageous souls</b> answered the challenge, and many of them sent more than one table (for a grand total of <b>13 tables, </b>what a magic number). I'd a stinking liar if I didn't confess that we wanted even more, but sometimes less is more, because in this case all of them are just awesome.</div>
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But this is a contest, so enough of these niceties, and let's get to the point: the winner. After a tense week of deliberations, the solemn jury has come to a decision, and has unanimously chosen <b>Gabriel Ciprés'</b> table, <b>Transplanar Climatology</b>. On its 24 entries, Gabriel details a list of encounters and background occurrences for something that sooner or later will happen on an Appendix N game table: a travel through the planes.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil53-ct2dJW85deymJ3qdTHO4KeeSPNh72p_XQtLln6YQLl1PCer-Ik-goW9Dfilgjz1tk26HnsqihImFjsmAgXrKOt2QlLoUEPcB-fu-wsBAXFA7Nt8noV_TI5ON4AHqOryqG9rShbEw/s1600/phlogiston8.jpg" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil53-ct2dJW85deymJ3qdTHO4KeeSPNh72p_XQtLln6YQLl1PCer-Ik-goW9Dfilgjz1tk26HnsqihImFjsmAgXrKOt2QlLoUEPcB-fu-wsBAXFA7Nt8noV_TI5ON4AHqOryqG9rShbEw/s320/phlogiston8.jpg" width="255" /></a></div>
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<span style="text-align: start;">Result 3 on the table "Transplanar Climatology"</span></div>
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Next week, and as soon as possible, we'll publish the table here, both in English and Spanish. After this one, the rest of them will come, so that the community can use and enjoy them.</div>
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Congratulations, Gabriel! As promised, we'll send you<i> The chained coffin</i> via express transplanar courier. Here, let me roll on the table...</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-79829713220296101562015-04-27T17:43:00.000+02:002015-12-16T19:29:40.948+01:00Swimming in armor<div class="separator" style="clear: both; text-align: center;">
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I've been obsessed with the "swimming in armor" rules for a while. Every system has a say on it, with varying degrees of complexity, but none of them really strike home with me. They run the gamut from the not-very-realistic to the not-realistic-at-all. With Dungeon Crawl Classics they just didn't want to tackle this issue, I guess because of the inherent difficulty. Finally, inspired by the extraordinary <i>Fire and Brimstone! A comprehensive guide to lava, magma and superheated rock (<a href="http://www.scratchfactory.com/Resources/LavaBanners/LavaRules.pdf" target="_blank">Link!</a>) </i>I think I've managed to design an elegant yet simple rule that can be used not only with DCC, but also with any Dungeons & Dragons clone or iteration:</div>
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If you fall into water, you're completely covered by it, and you're wearing armor, you'll sink to the bottom and you'll drown. Yes, that's right, even if you've got Strength 24. If you get out of the armor before drowning maybe you'll be lucky enough to survive, but don't count on it.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkRRfX3Tr3iCXoYL77D6Lrv6jfeuUAxOz2VMfbSJ-GiRFTFLZzR5UpLe8wFqZw4vrISAcSpPpUO-MIJzhEfsdMDVWMdmn-7WSS4T0hg1tiELzy1xBSWfZzRm3IYVoglHvCUS1VvIew2uU/s1600/phlogiston7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkRRfX3Tr3iCXoYL77D6Lrv6jfeuUAxOz2VMfbSJ-GiRFTFLZzR5UpLe8wFqZw4vrISAcSpPpUO-MIJzhEfsdMDVWMdmn-7WSS4T0hg1tiELzy1xBSWfZzRm3IYVoglHvCUS1VvIew2uU/s320/phlogiston7.jpg" width="207" /></a></div>
That's the only armor you're allowed to take into water</div>
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What's nice about this rule is that it can also be applied to characters wearing heavy backpacks, cement shoes, or handbags with a brick in them.</div>
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jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com1tag:blogger.com,1999:blog-6854024475750109345.post-50738616086874594422015-04-20T17:40:00.000+02:002015-12-16T19:29:26.387+01:00Coming soon... The Vertical Halls<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkFS70gGleA4Z1Cls2a-hK4RAQzt4Cn10KDiRKSitUNM_Mlbul-Mz5L_Uyys60zLq9Wgda63gwNPevJuYtPQQkluramdjl0n_qJEbi8KqRvUkI4NDR6sXtvXd09X5SNY60Ib07aWDhj3g/s1600/phlogiston6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkFS70gGleA4Z1Cls2a-hK4RAQzt4Cn10KDiRKSitUNM_Mlbul-Mz5L_Uyys60zLq9Wgda63gwNPevJuYtPQQkluramdjl0n_qJEbi8KqRvUkI4NDR6sXtvXd09X5SNY60Ib07aWDhj3g/s320/phlogiston6.jpg" width="225" /></a></div>
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Who can kill a dwarf?</div>
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<span style="font-family: "book antiqua" , serif;"><span lang="en-US"><i>A week ago, there was a tremor near Shadypass. Not long after, the first cases of a strange disease appeared – a disease that is becoming an epidemic as days go by...</i> </span></span></div>
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<span style="font-family: "book antiqua" , serif;"><span lang="en-US">The Vertical Hall</span></span><span style="font-family: "book antiqua" , serif;"><span lang="en-US">s</span></span><i><span style="font-family: "book antiqua" , serif;"><span lang="en-US"> is an adventure intended for a level 2 party that takes the characters from the village of Shadypass to the very top of a crazed, yet long-dead, scholar’s demesne. In a race against the clock, they must find a cure for this mysterious ailment.</span></span></i></div>
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And remember: only one week remaining for our <b>Table contest</b>! Send them in! Our cellar is huge! (You don't want to disappoint Bobugbubilz, do you?).</div>
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(And yes, that is a small piece of the gorgeous art featured inside the adventure...)</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-72721865304796007032015-04-13T17:34:00.000+02:002015-12-16T19:29:06.994+01:00What's in a name?<div style="text-align: justify;">
Shakespeare wrote in "Romeo and Juliet": "What's in a name? That which we call a 'rose', by any other name would smell as sweet". But I say: "Yeah, but it wouldn't be the same". Well, yes and no. Let's call it 'chufli' instead of 'rose' and, although it's still the same thing, it's not. Take as an example "Here, my love, a bouquet of chuflis", or "But he who dares not grasp the thorn, should never crave the chufli". It's the same thing, yep, a red flower with a thorny stem; but it doesn't convey the same stuff.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvE1JkGAHqKQohHLzoV31wZQ87onrSvr5gSX257-0SzxXhvNbUokhjLcJ1xP9t3G9aFQyyZ6W_EJvCtPvsTCAoK0wfwTp4daaarNRGxEm704nSc8CuDwDQ57QnZSVKbNr9n6e7yl2Mx8/s1600/phlogiston4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvE1JkGAHqKQohHLzoV31wZQ87onrSvr5gSX257-0SzxXhvNbUokhjLcJ1xP9t3G9aFQyyZ6W_EJvCtPvsTCAoK0wfwTp4daaarNRGxEm704nSc8CuDwDQ57QnZSVKbNr9n6e7yl2Mx8/s320/phlogiston4.jpg" width="320" /></a></div>
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O Romero, Romero, wherefore art thou Romero? Deny thy zombies and refuse thy name</div>
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The power of names can't be denied. A name tags and sums up the nature of what it defines. In <b>DCC RPG</b>'s <i>Appendix S</i> the question Juliet asked herself in Shakespeare's play is also posed: "What's in a name?" Although in this case, the answer is: "The start of an interesting encounter". They're right, so use names. To start with, explore the vast world of titles and sobriquets. The titles in the different class charts are there to be used. Why being "Valbroso, level 3 neutral cleric" when you can be "Valbroso, the chronicler of Amun Tor?" Your attitude is not the same when you bear that title. On the other hand, you don't have to use those exact titles. There's a heap of sobriquets in <i>Appendix T</i> for each class, or you can even make up your own personal title or nickname. But taking Valbroso as an example again: it's such a different matter that if instead of calling him "Valbroso, the chronicler of Amun Tor" you go for "Valbroso, Pontifex of riddles". Sometimes, nicknames come up during adventures, and they can be used in place of or as well as the character's title, such as in "Valbroso, Pontifex of riddles, Goat Slayer". If you wanna foster this nice practice amongst your players, you can use the usual tools at your disposal, like threats or blackmail:</div>
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a character recovers one Luck point at the end of a session where she lived up to her title or sobriquet, or where she used it to impress a bunch of gullible villagers or a band of petty enemies.</div>
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Now with magic. Jack Vance is one of <b>D&D</b>'s biggest influence, and by extension, <b>DCC RPG</b>'s as well. One just needs to read one of the first short stories from his <i>The dying earth, Mazirian the Magician</i>, to find the magic system that has shaped D&D's magic not only from the beginning but also to this very day: the so-called "Vancian magic", where spells are learnt and forgotten once they're cast. However, something got lost on the way: proper nouns, as a result of making and organizing a list of spells.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiMTDEbLWZQOqdf1g5x-z6Dg1otoL2isfIv13_Wx8Peu5aD6amM3dKRrH6uREGbzpMkFywb8rf9Y8BXrxnXP4l90oenVEsilRYFVxA4RyzdpvsJb5mMQkmzP15hJKZwuKqktyKkMHZq8Y/s1600/phlogiston5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="203" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiMTDEbLWZQOqdf1g5x-z6Dg1otoL2isfIv13_Wx8Peu5aD6amM3dKRrH6uREGbzpMkFywb8rf9Y8BXrxnXP4l90oenVEsilRYFVxA4RyzdpvsJb5mMQkmzP15hJKZwuKqktyKkMHZq8Y/s320/phlogiston5.jpg" width="320" /></a></div>
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Mazirian the Magician, trying to pick a stranger up</div>
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Being as it is as close to the <i>Appendix N</i> source material as possible, <b>DCC RPG</b> states that, like in <i>The dying earth</i>, there's a finite number of spells (716, more than enough); that wizards keep jealously their secrets; and that every one of them casts and writes them down differently. That's why we're invited to rename each spell, so our wizard makes those spells her very own. Rules like Mercurial magic and Spell manifestation are crystal-clear clues to the uniqueness of spells. According to those two rules there shouldn't be two <i>Magic missile</i> spells alike, because every spell is just a blueprint from which to build up our personal spell. In other words: a <i>Charm person</i> manifested as a black cloud that also scares animals is very different to a Charm person manifested as a musical murmur that leaves the magician craving for food, and it should show. "Vapors of supremacy" has nothing to do with "Melody of the consuming allurement". Names evoke a certain atmosphere and a tone, and they help making every magician unique through her studies and creations. One-of-a-kind and inmortal, Alcémides the Warlock will die in a horrible and violent way and he will be certainly and completely forgotten after a few years, but his spell formula "Vapors of supremacy" will be sought-after by many wizard's apprentices. Once again, to help your players adopt this lovely habit, use blackmail:</div>
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a named spell gets a +1 bonus to its spell check.</div>
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This isn't a bonus to get crazy about, but knowing how mean roleplayers can be, they'll surely won't let this opportunity slip by. Go for it! Spice up your game sessions!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0tag:blogger.com,1999:blog-6854024475750109345.post-37967321825204751472015-04-05T16:16:00.000+02:002015-12-16T19:28:40.577+01:00Ain't got enough tables<div style="text-align: justify;">
Yes, that's right, there'll never be enough tables for the DCC RPG, so that's why we thought that we should ask you, the fans, for more. Need a little motivation? How about a copy of <i>The chained coffin</i>? (The module, not the boxed set) Why not a <b><i>Table contest</i></b>?</div>
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<b>Rules and conditions</b></h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT1h2WcScF9oDq6BLf5ja7YA1knngsgY_v028RH9gAgAmvLLSWW2bbPVnJSagAs_jZvR22N5-ut2ahyphenhyphenNGTQs3K-biclXvaoXgSI8D42qPSEAZKUUh57MYjU9V7EVi4wh0lLQnxXvsQWfc/s1600/phlogiston2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT1h2WcScF9oDq6BLf5ja7YA1knngsgY_v028RH9gAgAmvLLSWW2bbPVnJSagAs_jZvR22N5-ut2ahyphenhyphenNGTQs3K-biclXvaoXgSI8D42qPSEAZKUUh57MYjU9V7EVi4wh0lLQnxXvsQWfc/s320/phlogiston2.jpg" width="320" /></a></div>
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Never enough</div>
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- The table's topic must be Appendix N - related. A list of rare ingredients for a ritual, the secret name for a summoned demon, the effects of that drug that someone slipped in your drink... are good examples.</div>
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- The submitted table must be in a editable-friendly format: .odt, .doc, .pdf...</div>
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- The table can have as little as 2 entries and as many as you like. We reserve the right to be partial to tables that use one of the fabled zocchi dice: d5, d7, d14, d16, d24, d30, d666...</div>
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- The table can be sent via homing pigeon to phlogistonbooks at gmail dot com, or to the <b><i>Table Contest</i></b> <b><a href="https://drive.google.com/folderview?id=0B6nmkR2yS1GMfndWTW9YeFZ4MXc3OHZOb3hNOHZXaElidHZkNXlIcHBHSmRqck5XNU55Zmc&usp=sharing" target="_blank">shelf</a></b> in our bookshop.</div>
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- You can send as many tables as you want. The more, the merrier!</div>
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- The tables can be sent in English or Spanish. Hey, no complaints here: that's more than half of the world's population (we're working hard on our Chinese). Tables written in English will be translated into Spanish and vice versa.</div>
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- The tables will be "published" under a <b><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank">creative commons license</a></b>, either here or on a 'zine. Yes, that's right: if we get a decent amount of tables, we'll put them together on a 'zine, lavishly illustrated and expertly laid out. Or at least we'll try.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9N8biM0EvAsxXrFPFzLng-KRhuK-CJgiPRsjhDox3Lr_gVf5fdsZ3EOJIlxXFnVj8ruL7x35J9BijJ30cfYDtSnFT3jqxDMzae4IeXUD1xu8jElwE6vxtv3CwhIDef0vIV-xQWqCvZYc/s1600/phlogiston3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9N8biM0EvAsxXrFPFzLng-KRhuK-CJgiPRsjhDox3Lr_gVf5fdsZ3EOJIlxXFnVj8ruL7x35J9BijJ30cfYDtSnFT3jqxDMzae4IeXUD1xu8jElwE6vxtv3CwhIDef0vIV-xQWqCvZYc/s320/phlogiston3.jpg" width="320" /></a></div>
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It exists, here's proof</div>
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- The board of judges is formed by this roster of DCC RPG experts, handpicked by myself: <b><a href="https://clubstastarat.wordpress.com/author/asolbar/" target="_blank">Alberto</a></b>, <b><a href="http://mundos-inconclusos.blogspot.com.es/" target="_blank">Cronista</a></b>, <b><a href="http://carisma18.blogspot.com.es/" target="_blank">Sergio</a></b>, <b><a href="http://maestroterrax.blogspot.com.es/" target="_blank">Terrax</a></b>, and <b><a href="http://petopol.blogspot.com.es/" target="_blank">Velasco</a></b>. Bribes are accepted and encouraged.</div>
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- We'll send the adventure anywhere in the world: the shipping and handling are, of course, included in the prize. Regrettably, we currently don't serve other planes of existence.</div>
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- The deadline for this contest is April 26th, 2015. Five days after this, we'll announce the winner on this same bookshop. Yep, on the First of May of 2015: Sword and Sorcery never rests.</div>
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Questions? Comments? Complaints? Post them on the comments, please!</div>
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May Bobugbubilz be with you!</div>
jose masagahttp://www.blogger.com/profile/07097131597228741196noreply@blogger.com0